Carnage Items


Amulet of Charm Effects 1 Enemy Unit randomly. Each soldier must save versus Magic or be Charmed. Charmed Units are added to your Army until the battle is over, at which time they die.
Amulet of Hidden RealmsHides your Kingdom from scouts (Only found in Caves).
Arcane Crystal This glowing Crystal will restore up to 1000 Spell Power into your Arcane Towers. Maximum allowed will not be exceeded.
Arcane Vortex This glowing Crystal will drain up to Random, 50 * Casters Level, of Spell Power from enemy Arcane Towers.
BloodStone Restores Hit Points to Units in Battle decreasing the number of Deaths.
Bracers of Defense These Bracers when worn will increase the AC by 2 of all units in your Army.
Carpet of FlyingAll soldiers attack with ranged attack (Only found in Caves).
Drums of Panic These drums when played have the same effect as the Scare Spell. Effects one Enemy Unit. Each soldier must save versus Magic or flee.
Dust of Disappearance All soldiers become invisible increasing their AC by 4 and decreasing chance of surprise.
Efreeti Bottle This item will summon a random number of Efreeti to assist you in battle. The disappear when the battle is over.
Flaming SwordShoots forth a fireball at enemies. Also gives attackers a 20% bonus to hit and a saving throw bonus versus Fire attacks.
Gauntlets of Dexterity Doubles the attack of all Friendly units in battle and also decreases chance of surprise.
Gem of True Seeing Reveals information about an Enemy's Kingdom.
Ghost Hammer Adds Hit Points to all Friendly Units in battle, increasing endurance.
Gold Magnet This item will steal a Random amount of Gold from an Enemy Kingdoms Treasury.
Holy CrossSteals the life from Undead monsters (Only found in Caves).
Horn of Blasting Creates a sound wave destroying a random amount of Enemy Buildings.
Icemail ArmorGives 30% protection against cold attacks and adds +5 AC to all friendly soldiers.
Javelin of Lightning Casts forth a Lightning Bolt effecting 1 Enemy Unit randomly. Each soldier must save versus Magic or be killed.
Jewel of BrightnessBlinds the enemy (Only found in Caves).
Kadums Blood Potion Gives all Friendly soldiers a +5% chance of hitting and increases AC by 2.
Necklace of Immunity This necklace when worn will add 25% to your defense against Magic Items or Spells.
Net of Snaring This Web effects 1 Enemy Unit. Each soldier must save versus Magic or become entangled.
Potion of Healing This potion will heal hit points in battle saving the lives of soldiers that would have died.
Potion of Invisibility This potion will cause 1 Friendly Unit to become Invisible increasing AC by 4 and reducing chance of surprise.
Potion of Speed This potion causes attacks to be doubled on 1 Friendly Unit for the duration of the battle.
Potion of Strength This potion will enhance the strength of 1 Friendly unit causing more damage in battle.
Ring of Cold Resistance When worn, this ring will add a 30% bonus to all magical attacks based on Cold.
Ring of Fire Resistance When worn, this ring will add a 30% bonus to all magical attacks based on Fire.
Ring of Invisibility When worn, this ring will cause 1 Friendly Unit to become Invisible increasing AC by 4 and reducing chance of surprise.
Ring of Magic Protection This ring when worn will add 20% to your defense against Magic Items or Spells.
Ring of Regeneration This ring will cause wounds to regenerate during battle making casualties fewer.
Ring of Turning When worn, all Undead monsters must save versus Magic or flee in fear from the wearer.
Rod of Anti-MagicAdds a bonus for resistance to Magic (Only found in Caves).
Rod of IciclesShoots forth a ray of icicles freezing the enemy
Rod of ResurrectionRessurects fallen soldiers (Only found in Caves).
Rod of TeleportTeleports a Kingdom back to previous Frontier (Only found in Caves).
Rod of VigilantsGive bonuses to attack and defense in Battle (Only found in Caves).
Rod of the Viper This magical Rod gives all Friendly soldiers a Poison attack causing Opponents to save versus poison or die.
Scarab of DeathA dark cloud smothers the enemy (Only found in Caves).
Scroll of Black DeathCauses plague killing peasants lasting the casters level in turns (Only found in Caves).
Scroll of CloudKillReleases a poisonous gas on a kingdom killing its peasants
Scroll of Confusion When read, this Scroll will effect 1 Enemy Unit. Each soldier must save versus Magic or be Confused preventing attack.
Scroll of EarthQuakeCauses the ground to shake destroying Enemy buildings
Scroll of Fear This Scroll has the same effect as the Fear Spell. It Effects one Enemy Unit. Each soldier must save versus Magic or flee.
Scroll of Fire Protection When read, this Scroll will add a 30% bonus to all magical attacks based on Fire.
Scroll of Frost Protection When read, this Scroll will add a 30% bonus to all magical attacks based on Cold.
Scroll of Gate This Scroll will summon Demons from Hades to assist you in Battle. They return to Hades after the battle is over.
Scroll of Ice StormCauses a storm of ice detroying enemy buildings
Scroll of Lightning StormStorms Lightning bolts on a kingdom killing peasants and buildings
Scroll of Magic Protection This Scroll when read will add 20% to your defense against Magic Items or Spells.
Scroll of Mass Invisibility This Scroll will cause all Friendly Units to become invisible increasing AC by 4 and decreasing chance of surprise.
Scroll of Meteor StormStorms meteors on a kingdom killing peasants and buildings
Scroll of Resurrection This Scroll is read after battle and will raise a random number of killed Units from the dead.
Scroll of Sleep This Scroll will cause 1 random Enemy Unit to save versus Magic or fall asleep. Effected units will be unable to attack.
Scroll of Soul Blast This powerful Scroll effects 1 Enemy Unit. All soldiers must save versus Magic or lose their Soul and die.
Scroll of Summon Elemental This Scroll will summon forth a random number from 1 of the 4 Elemental Planes; Fire, Earth, Water, Air.
Scroll of Summon Golems Reading this Scroll will summon a random number of Golems to assist you in Battle. They return to the Earth when the battle is over.
Scroll of TeleportTransports enemy kingdoms back to their previous Frontier (Only found in Caves).
Scroll of Time This Scroll will stop time in an Enemy Kingdom causing him to lose turns.
Scroll of Vampire Gaze Reading this Scroll will effect 1 Enemy Unit. All soldiers must save versus Magic or be paralyzed and unable to attack.
Staff of Divine FlameShoots forth a burning Flame at the enemy
Staff of StrikingStrikes your enemy dead
Talisman of Life Steal This powerful Talisman grants all Friendly Units the ability to attack with Lifesteal, causing defenders to save versus Magic or die.
Thieves Map When Opened, this map will lead you to Magical items in an Enemy Kingdom if it fails to save versus Magic.
Time CharmSlows down time giving you turns (Only found in Caves).
Tomb of BanishmentBanishes a Kingdoms army to the Abyss (Only found in Caves).
Tomb of DestructionDestroys an Enemy Kingdoms land (Only found in Caves).
Treasure ChestCould contain gold or items (Only found in Caves).
Wand of FireCasts a ball of fire at the enemy
Wand of FrostShoots a cone of freezing cold
Wand of LightningCasts a bolt of lightning at the enemy
Wand of ParalyzationParalyzes the enemy
Wand of PolymorphTurns the enemy into a harmless animal
Wine of the GodsAttracts Villagers to your Kingdom (Only found in Caves).

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