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| Amulet of Charm | Effects 1 Enemy Unit randomly. Each soldier must save versus Magic or be Charmed. Charmed Units are added to your Army until the battle is over, at which time they die.
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| Amulet of Hidden Realms | Hides your Kingdom from scouts (Only found in Caves).
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| Arcane Crystal | This glowing Crystal will restore up to 1000 Spell Power into your Arcane Towers. Maximum allowed will not be exceeded.
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| Arcane Vortex | This glowing Crystal will drain up to Random, 50 * Casters Level, of Spell Power from enemy Arcane Towers.
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| BloodStone | Restores Hit Points to Units in Battle decreasing the number of Deaths.
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| Bracers of Defense | These Bracers when worn will increase the AC by 2 of all units in your Army.
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| Carpet of Flying | All soldiers attack with ranged attack (Only found in Caves).
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| Drums of Panic | These drums when played have the same effect as the Scare Spell. Effects one Enemy Unit. Each soldier must save versus Magic or flee.
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| Dust of Disappearance | All soldiers become invisible increasing their AC by 4 and decreasing chance of surprise.
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| Efreeti Bottle | This item will summon a random number of Efreeti to assist you in battle. The disappear when the battle is over.
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| Flaming Sword | Shoots forth a fireball at enemies. Also gives attackers a 20% bonus to hit and a saving throw bonus versus Fire attacks.
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| Gauntlets of Dexterity | Doubles the attack of all Friendly units in battle and also decreases chance of surprise.
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| Gem of True Seeing | Reveals information about an Enemy's Kingdom.
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| Ghost Hammer | Adds Hit Points to all Friendly Units in battle, increasing endurance.
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| Gold Magnet | This item will steal a Random amount of Gold from an Enemy Kingdoms Treasury.
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| Holy Cross | Steals the life from Undead monsters (Only found in Caves).
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| Horn of Blasting | Creates a sound wave destroying a random amount of Enemy Buildings.
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| Icemail Armor | Gives 30% protection against cold attacks and adds +5 AC to all friendly soldiers.
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| Javelin of Lightning | Casts forth a Lightning Bolt effecting 1 Enemy Unit randomly. Each soldier must save versus Magic or be killed.
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| Jewel of Brightness | Blinds the enemy (Only found in Caves).
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| Kadums Blood Potion | Gives all Friendly soldiers a +5% chance of hitting and increases AC by 2.
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| Necklace of Immunity | This necklace when worn will add 25% to your defense against Magic Items or Spells.
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| Net of Snaring | This Web effects 1 Enemy Unit. Each soldier must save versus Magic or become entangled.
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| Potion of Healing | This potion will heal hit points in battle saving the lives of soldiers that would have died.
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| Potion of Invisibility | This potion will cause 1 Friendly Unit to become Invisible increasing AC by 4 and reducing chance of surprise.
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| Potion of Speed | This potion causes attacks to be doubled on 1 Friendly Unit for the duration of the battle.
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| Potion of Strength | This potion will enhance the strength of 1 Friendly unit causing more damage in battle.
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| Ring of Cold Resistance | When worn, this ring will add a 30% bonus to all magical attacks based on Cold.
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| Ring of Fire Resistance | When worn, this ring will add a 30% bonus to all magical attacks based on Fire.
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| Ring of Invisibility | When worn, this ring will cause 1 Friendly Unit to become Invisible increasing AC by 4 and reducing chance of surprise.
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| Ring of Magic Protection | This ring when worn will add 20% to your defense against Magic Items or Spells.
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| Ring of Regeneration | This ring will cause wounds to regenerate during battle making casualties fewer.
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| Ring of Turning | When worn, all Undead monsters must save versus Magic or flee in fear from the wearer.
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| Rod of Anti-Magic | Adds a bonus for resistance to Magic (Only found in Caves).
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| Rod of Icicles | Shoots forth a ray of icicles freezing the enemy
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| Rod of Resurrection | Ressurects fallen soldiers (Only found in Caves).
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| Rod of Teleport | Teleports a Kingdom back to previous Frontier (Only found in Caves).
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| Rod of Vigilants | Give bonuses to attack and defense in Battle (Only found in Caves).
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| Rod of the Viper | This magical Rod gives all Friendly soldiers a Poison attack causing Opponents to save versus poison or die.
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| Scarab of Death | A dark cloud smothers the enemy (Only found in Caves).
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| Scroll of Black Death | Causes plague killing peasants lasting the casters level in turns (Only found in Caves).
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| Scroll of CloudKill | Releases a poisonous gas on a kingdom killing its peasants
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| Scroll of Confusion | When read, this Scroll will effect 1 Enemy Unit. Each soldier must save versus Magic or be Confused preventing attack.
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| Scroll of EarthQuake | Causes the ground to shake destroying Enemy buildings
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| Scroll of Fear | This Scroll has the same effect as the Fear Spell. It Effects one Enemy Unit. Each soldier must save versus Magic or flee.
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| Scroll of Fire Protection | When read, this Scroll will add a 30% bonus to all magical attacks based on Fire.
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| Scroll of Frost Protection | When read, this Scroll will add a 30% bonus to all magical attacks based on Cold.
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| Scroll of Gate | This Scroll will summon Demons from Hades to assist you in Battle. They return to Hades after the battle is over.
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| Scroll of Ice Storm | Causes a storm of ice detroying enemy buildings
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| Scroll of Lightning Storm | Storms Lightning bolts on a kingdom killing peasants and buildings
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| Scroll of Magic Protection | This Scroll when read will add 20% to your defense against Magic Items or Spells.
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| Scroll of Mass Invisibility | This Scroll will cause all Friendly Units to become invisible increasing AC by 4 and decreasing chance of surprise.
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| Scroll of Meteor Storm | Storms meteors on a kingdom killing peasants and buildings
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| Scroll of Resurrection | This Scroll is read after battle and will raise a random number of killed Units from the dead.
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| Scroll of Sleep | This Scroll will cause 1 random Enemy Unit to save versus Magic or fall asleep. Effected units will be unable to attack.
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| Scroll of Soul Blast | This powerful Scroll effects 1 Enemy Unit. All soldiers must save versus Magic or lose their Soul and die.
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| Scroll of Summon Elemental | This Scroll will summon forth a random number from 1 of the 4 Elemental Planes; Fire, Earth, Water, Air.
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| Scroll of Summon Golems | Reading this Scroll will summon a random number of Golems to assist you in Battle. They return to the Earth when the battle is over.
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| Scroll of Teleport | Transports enemy kingdoms back to their previous Frontier (Only found in Caves).
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| Scroll of Time | This Scroll will stop time in an Enemy Kingdom causing him to lose turns.
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| Scroll of Vampire Gaze | Reading this Scroll will effect 1 Enemy Unit. All soldiers must save versus Magic or be paralyzed and unable to attack.
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| Staff of Divine Flame | Shoots forth a burning Flame at the enemy
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| Staff of Striking | Strikes your enemy dead
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| Talisman of Life Steal | This powerful Talisman grants all Friendly Units the ability to attack with Lifesteal, causing defenders to save versus Magic or die.
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| Thieves Map | When Opened, this map will lead you to Magical items in an Enemy Kingdom if it fails to save versus Magic.
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| Time Charm | Slows down time giving you turns (Only found in Caves).
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| Tomb of Banishment | Banishes a Kingdoms army to the Abyss (Only found in Caves).
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| Tomb of Destruction | Destroys an Enemy Kingdoms land (Only found in Caves).
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| Treasure Chest | Could contain gold or items (Only found in Caves).
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| Wand of Fire | Casts a ball of fire at the enemy
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| Wand of Frost | Shoots a cone of freezing cold
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| Wand of Lightning | Casts a bolt of lightning at the enemy
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| Wand of Paralyzation | Paralyzes the enemy
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| Wand of Polymorph | Turns the enemy into a harmless animal
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| Wine of the Gods | Attracts Villagers to your Kingdom (Only found in Caves).
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